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Skyrim alteration master spell
Skyrim alteration master spell






skyrim alteration master spell

  • Lighting Speed: The caster moves with meteoric speed, making everything slow down almost to motionlessness for seconds.
  • Etherealness: The target's body is dematerialized, becoming practically invulnerable for as long as the caster doesn't interact with the environment.
  • Animate Lock: The caster can infuse almost any lock with magic energies, causing it to unlock itself on his behalf.
  • Absorb Essence: The caster absorbs points of health, magicka and stamina per second from the target.
  • Telekinetic Nova: The caster evokes an explosion of telekinetic forces, maiming all nearby targets and sending them flying through the air.
  • Unpredictable side-effects like cloth-phobia might occur.
  • Telekinetic Disarray: The caster magically removes all worn equipment from the target, though one should beware.
  • Although potent, the spell is rumored to be very unstable, and various side-effects have been reknown to be the consequence of its casting.
  • Polymorph: The caster attempts to turn the target into a harmless animal for seconds.
  • Paralyze (Rank I): The caster tries to telekinetically imprison the target for seconds.
  • Mage Shield (Rank II): Improves the target's armor rating by points for seconds.
  • Mage Armor (Rank IV): Improves the caster's armor rating by points for seconds.
  • Detect Death: The caster detects all nearby dead and can sense them even through walls.
  • Arcane Mending: The caster mends the target automaton or atronach telekinetically, restorating points of health.
  • Absorb Magicka: The caster absorbs points of magicka per second from the target.
  • Therefore, unarmed damage, health and carrying capacity are increased by points for seconds.
  • Transmute: Muscles (Rank II): The touched target's raw strength and body tissue becomes magically reinforced.
  • Transmute: Minerals: Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any.
  • skyrim alteration master spell

    Also, the caster's ability to swim becomes improved greatly, negating any stamina penalties while swimming, even when wearing armor.

  • Transmute: Water: The caster is able to transmute small amounts of water into air, allowing him to breath underwater for seconds.
  • Telekinetic Hand: The caster grabs the target item from afar.
  • Mage Shield (Rank I): Improves the target's armor rating by points for seconds.
  • Mage Armor (Rank III): Improves the caster's armor rating by points for seconds.
  • Detect Life: The caster detects all nearby living beings and can sense them even through walls.
  • Absorb Stamina: The caster absorbs points of stamina per second from the target.
  • Absorb Health: The caster absorbs points of health per second from the target.
  • Transmute: Muscles (Rank I): The caster's raw strength and body tissue becomes magically reinforced.
  • Mage Armor (Rank II): Improves the caster's armor rating by points for seconds.
  • Light (Rank II): The caster creates a ball of bright light that lasts seconds and sticks where it strikes.
  • Featherfalling: The caster's feet become surrounded by a telekinetic field that negates all falling damage for seconds.
  • skyrim alteration master spell

    However, the spell requires a piece of quicksilver ore to work properly.

    skyrim alteration master spell

    Animate Lockpick: The caster infuses simple inanimate lockpicks with life, making them able to pick locks almost by themselves.Mage Armor (Rank I): Improves the caster's armor rating by points for seconds.Light (Rank I): The caster creates a bright hovering light that lasts for seconds.Absorbing Grasp: The caster absorbs points of health from the touched target.








    Skyrim alteration master spell